MDAL VS Ygg

Compare MDAL vs Ygg and see what are their differences.

MDAL

Mesh Data Abstraction Library (by lutraconsulting)

Ygg

An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more! (by tinloaf)
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MDAL Ygg
2 -
151 115
3.3% -
5.6 3.3
10 days ago 11 months ago
Roff C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MDAL

Posts with mentions or reviews of MDAL. We have used some of these posts to build our list of alternatives and similar projects.

Ygg

Posts with mentions or reviews of Ygg. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Ygg yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing MDAL and Ygg you can also consider the following projects:

ordered-map - C++ hash map and hash set which preserve the order of insertion

libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)

etl - Embedded Template Library

graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)

lox - Fast polygon mesh library with different data structures and traits to abstract over those.

stdgpu - stdgpu: Efficient STL-like Data Structures on the GPU

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

immer - Postmodern immutable and persistent data structures for C++ — value semantics at scale