MDAL
Mesh Data Abstraction Library (by lutraconsulting)
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
Our great sponsors
MDAL | draco | |
---|---|---|
2 | 4 | |
151 | 6,251 | |
3.3% | 1.7% | |
5.8 | 4.5 | |
18 days ago | 1 day ago | |
Roff | C++ | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MDAL
Posts with mentions or reviews of MDAL.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Smoothing a triangular mesh in ArcGIS Pro
In Mesh layer (https://github.com/lutraconsulting/MDAL) and QGIS, smoothing of the triangular mesh is already done on the fly for the purpose of visualisation. Mike data should be already supported in MDAL/QGIS:
-
I just realized this sub also exists and might be better suited to answer my question
This might help it has a list of supported mesh formats. https://github.com/lutraconsulting/MDAL
draco
Posts with mentions or reviews of draco.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-17.
- how can I reduce size of a gltf file for web use?
-
How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
-
WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
-
webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.