LuaJIT
terra
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LuaJIT | terra | |
---|---|---|
39 | 38 | |
4,350 | 2,652 | |
2.2% | 0.7% | |
9.0 | 5.7 | |
18 days ago | 29 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LuaJIT
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Building the fastest Lua interpreter.. automatically
This seems like an awesome way of writing faster interpreters – i.e. not in assembly, but in C++ snippets you stitch together with a tool.
I did peek at the deegen tool a bit, and it seems quite large? https://github.com/luajit-remake/luajit-remake/tree/master/d...
I would be interested in an overview of all the analysis it has to do, which as I understand is basically “automated Mike Pall”
FWIW I think this is the hand-written equivalent with LuaJIT’s dynasm tool: https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/vm_x64.dasc (just under 5000 lines)
Also there are several of these files with no apparent sharing, as you would get with deegen:
- Zuo: A Tiny Racket for Scripting
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Vim Minimalist
Note: this post is not related to the LuaJIT project, which lives at https://luajit.org. luajit.io, the domain of this post, is a personal blog.
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Apache APISIX loves Rust! (and me too)
OpenResty, a platform that allows scripting NGINX with the Lua programming language via LuaJIT
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Using Lua scripts with C++
Lua is perfectly capable for providing scripting support, both to support mods, or to write gameplay logic. Because of that, it's used in plenty many places. The core engine code can be C/C++, and this is what something like Love2D does, for example. For performance, you can use LuaJIT, if vanilla lua doesn't do it for you.
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Luajit is almost stop development, what will be neovim’s future?
Development has not stopped at all. What gave you that idea?
terra
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Mojo is now available on Mac
Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.
Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).
But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.
- Why Fennel?
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Two-tier programming language
Terra is the language you're looking for: https://terralang.org/
- Using Lua with C++
- Bog – small, strongly typed, embeddable language
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Nelua, AOT statically typed Lua
Wow, amazing stuff. I love Lua, it was how I learned programming as a kid. Coincidently from the same world as the author. Open Tibia.
The author made a custom client (https://github.com/edubart/otclient) for the game that is still very much in active use by thousands of players. He's a very skilled developer.
Great to see AOT typed Lua, I know of the other solutions: Luau, Teal, TypeScriptToLua, Terra, etc., but this one is my favorite so far.
Love the simple compilation to C (and WASM support via Emscripten). Though Terra's JIT is enticing and good replacement for LuaJIT, this is for embedded systems, it's a good replacement for Lua PUC-Rio.
The World:
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Idris: A Language for Type-Driven Development
Terra is a language that can also do that, and uses Lua as the metaprogramming language. Types are just Lua values.
But unfortunately, there's a lot of work left kind of half-baked so using the language is a pain... if someone invested a lot of time to make Terra work properly and added some tooling around it, wrote proper docs and so on, it would be a really interesting language.
- OOP in C
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the entire c standard lib mapped to python
I have been playing with Terra lately, which is a statically compiled version of Lua which is itself metaprogrammed in Lua.. Terra happens to have completely seamless interop with C, so to call C is as trivial as this:
What are some alternatives?
lua-languages - Languages that compile to Lua
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
moonjit - Just-In-Time Compiler for the Lua Programming language. Fork of LuaJIT to continue development. This project does not have an active maintainer, see https://twitter.com/siddhesh_p/status/1308594269502885889?s=20 for more detail.
luajit2 - OpenResty's Branch of LuaJIT 2
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
lua-luajit-compound-operators - Compound Operators patch for lua/luajit
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
moonscript - :crescent_moon: A language that compiles to Lua
pallene - Pallene Compiler
mir - A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR