LuaJIT
moonscript
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LuaJIT | moonscript | |
---|---|---|
39 | 35 | |
4,379 | 3,112 | |
2.1% | - | |
9.0 | 4.4 | |
about 1 month ago | 6 months ago | |
C | Lua | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LuaJIT
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On the impossibility of composing finalizers and FFI
Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:
local ffi = require"ffi"
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
https://github.com/LuaJIT/LuaJIT/commits/v2.1/
- LuaJIT 3.0 Issue Tracker
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LuaJIT Uses Rolling Releases
I think https://github.com/LuaJIT/LuaJIT/commit/6a2163a6b45d6d251599... improved things a bit, notably making automatic tarballs work again.
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How to clear a table without wasting memory?
There is nothing on luajit.org, so I assume that 2.0 doesn't have the extensions added (think the site is still on 2.0). However I found some proof in the mirrored git repo, that they do exist and also my luajit interpreter (2.1.0-beta3) shows them as builtins.
- Clone Mike Pall
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Any embeddable language compatible with C (like Lua) but compiled?
If you don't like that - look towards JIT-compilers. Lua has one
moonscript
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Why Fennel?
Now I like lua, and think single pass is the way to go for interpreted, since you don't have the disadvantage of a slow compile time no matter how big your codebase gets, BUT its not great to write in. things like +=, ++, are not possible, which means the only solution is to transpile into it, which has led to some good languages like moonscript[0], teal[1] which offers static type checking, an absolute must as your codebase grows.
[0]: https://moonscript.org/
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Forth: The programming language that writes itself: The Web Page
That can be very productive and clever, but be - and stay - aware that such polyglot solutions tend to be maintenance headaches in the longer run.
There is a really nice open source project out there that allows you to train your hearing and your sightreading, but it's written in the authors own language which in turn compiles to JavaScript and the headache to set up their toolchain is such that I haven't bothered fixing any of the bugs that I'm aware of (and there are plenty).
https://sightreading.training/
https://github.com/leafo/sightreading.training
It's written in a language called 'Moonscript':
https://github.com/leafo/moonscript
Which compiles to Lua. Which compiles to JS.
Madness. Nice madness, but still, it stopped me from being a contributor.
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Lua: The Little Language That Could
RE: the cost of switching at this point, what about languages that compile to Lua? Like https://moonscript.org/. That would let you keep the legacy code, no?
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Trying to make a website with Lapis
In the case of Lapis, it is actually written in Moonscript, which needs a few more things.
- Launch HN: Moonrepo (YC W23) – Open-source build system
- Using Lua with C++
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Using other languages
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
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Best Websites For Coders
A programmer-friendly language that compiles to Lua.
- data types in function definition
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A MiniTron In 47 Lines
This is a sample code for learning, written in Moonscript for TIC-80:
What are some alternatives?
lua-languages - Languages that compile to Lua
Yuescript - A Moonscript dialect compiles to Lua.
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
moonjit - Just-In-Time Compiler for the Lua Programming language. Fork of LuaJIT to continue development. This project does not have an active maintainer, see https://twitter.com/siddhesh_p/status/1308594269502885889?s=20 for more detail.
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
luajit2 - OpenResty's Branch of LuaJIT 2
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
nvim-lspconfig - Quickstart configs for Nvim LSP