LittleJS
phaser
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LittleJS | phaser | |
---|---|---|
24 | 5 | |
2,741 | 36,286 | |
- | 99.1% | |
9.4 | 9.8 | |
7 days ago | 6 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LittleJS
- Web Game Engines and Libraries
- Undergrowth - A tale from O Monolith, The new album by Squid!
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Undergrowth - A story from O Monolith - The new album by Squid
Made with my own open source game engine LittleJS!
- [AskJS] any recommended frameworks for making 2d games in browser?
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Most popular library to build games in javascript?
LittleJS
- GitHub - KilledByAPixel/LittleJS: The Tiny JavaScript Game Engine That Can!
- LittleJS - a super lightweight JavaScript game engine with a fast hybrid rendering system. It provides everything necessary to make amazing games, including rendering, physics, particles, sound effects, music, input handling, and debug tools
- LittleJS – The Tiny JavaScript Game Engine That Can
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How to make a game under 10 MB and what engine to use?
Checkout LittleJS, MelonJS and my main recommendation, Phaser.
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Web developer here thinking about developing a game with HTML5, any thoughts?
I myself am currently using LittleJS, and it's just amazing for me, as it sorts out the core engine & rendering logic, but I can easily reuse and plug in any sort of other libraries/old scripts from other games at need: https://github.com/KilledByAPixel/LittleJS
phaser
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
matter-js - a 2D rigid body physics engine for the web ▲● ■
kaboom.js - 💥 JavaScript game library
colyseus - ⚔ Multiplayer Framework for Node.js
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
LittleJSexamples
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
melonJS - a fresh, modern & lightweight HTML5 game engine
A-Frame - :a: Web framework for building virtual reality experiences.
Shaku - A simple yet effective web game development framework *that knows its place*!