LittleJS
colyseus
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LittleJS | colyseus | |
---|---|---|
23 | 16 | |
2,741 | 5,485 | |
- | 1.9% | |
9.4 | 9.3 | |
1 day ago | 15 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LittleJS
- [AskJS] any recommended frameworks for making 2d games in browser?
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How to make a game under 10 MB and what engine to use?
Checkout LittleJS, MelonJS and my main recommendation, Phaser.
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Web developer here thinking about developing a game with HTML5, any thoughts?
I myself am currently using LittleJS, and it's just amazing for me, as it sorts out the core engine & rendering logic, but I can easily reuse and plug in any sort of other libraries/old scripts from other games at need: https://github.com/KilledByAPixel/LittleJS
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Is there a good JavaScript library for 2D collision?
Check out LittleJS: https://github.com/KilledByAPixel/LittleJS
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Astronomic Comics - Code Generated Space Comics
exhibit B: Little JS, my open source game engine written from scratch
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🚀10 Trending projects on GitHub for web developers - 8th October 2021
View on GitHub
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
On a lower level, I have been using Colyseus (https://github.com/colyseus/colyseus) which is, in the words of the author: "[...] an Authoritative Multiplayer Framework for Node.js, with clients available for the Web, Unity3d, Defold, Haxe, and Cocos2d-X.". I have been using it on multiple projects as a state synchronisation library for my browser-based games. It takes cares of all the data synching aspecta among all players in a "room". The community is very active and you will get a lot of help to begin with and scale your creations.
Of course, a lot will have to be done by you for anything like client-side prediction, server reconciliation, lag compensation, entity interpolation, but knowing that the state manages itself is already a huge relief if you are unfamiliar with these concepts.
Another project which already includes many of these features is https://github.com/timetocode/nengi. It is more opinionated and well focused on fast-paced games.
On my side, I have been creating an open-source multiplayer game for the browser that includes client-side prediction, entity interpolation and server reconciliation https://github.com/halftheopposite/tosios.
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
PopNotPoker - Async games! http://not.poker
enu - A Logo-like 3D environment, implemented in Nim
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
Zenbase - Skynet adapter for gundb
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
matter-js - a 2D rigid body physics engine for the web ▲● ■
three.js - JavaScript 3D Library.
ab-server - 2d multiplayer action game server for Node.js based on WebSocket communication.
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
LittleJSexamples