LiteNetLib
com.unity.netcode.gameobjects
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LiteNetLib | com.unity.netcode.gameobjects | |
---|---|---|
25 | 10 | |
2,913 | 2,046 | |
- | 1.0% | |
7.8 | 8.5 | |
about 2 months ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LiteNetLib
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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Networking lib/framework for multiplayer servers ?
I'm currently working on a game using LiteNetLib. If want to use UDP (depends on how realtime your game needs to be), I haven't found anything better.
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How to implement multiplayer over the network?
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
LiteNetLib
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C# or C++ in a very simple high frequency trading system
https://github.com/RevenantX/LiteNetLib does very high performance UDP. You probably cant use it directly, but it should illustrate how to do high performance and no GC socket work.
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Tallowmere 2 – Version 0.2.8 – Fixes, Improvements, and Preparations
Upgraded LiteNetLib from 0.7.7.2 (June 2018) to 0.9.5.1 (May 2021).
com.unity.netcode.gameobjects
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Migration from MLAPI to Netcode for GameObjects
There was this issue: Custom Serialization can't be used because of compile-time error in RPCs. · Issue #665 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) and this one Error in editor ArgumentException: An item with the same key has already been added · Issue #714 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) Though I guess there has been many changes on Network for GameObjects since then.
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[Netcode] Behaviour index was out of bounds. Did you mess up the order of your NetworkBehaviours?
Turns out downgrading Netcode for Gameobjects from 1.0.1 to 1.0.0 is the solution for this. Here's the link for the working version of Netcode: Netcode v1.0.0
- A Unity environment created in URP for my portfolio
What are some alternatives?
Mirror - #1 Open Source Unity Networking Library
ENet-CSharp - Reliable UDP networking library
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
lidgren-network-gen3 - Lidgren Network Library
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
nakama - Distributed server for social and realtime games and apps.
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.