LiteNetLib VS com.unity.netcode.gameobjects

Compare LiteNetLib vs com.unity.netcode.gameobjects and see what are their differences.

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
LiteNetLib com.unity.netcode.gameobjects
25 10
2,913 2,046
- 1.0%
7.8 8.5
about 2 months ago 6 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LiteNetLib

Posts with mentions or reviews of LiteNetLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-31.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

What are some alternatives?

When comparing LiteNetLib and com.unity.netcode.gameobjects you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library

ENet-CSharp - Reliable UDP networking library

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

lidgren-network-gen3 - Lidgren Network Library

FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project

MagicOnion - Unified Realtime/API framework for .NET platform and Unity.

nakama - Distributed server for social and realtime games and apps.

SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.