LiteNetLib
PhysicsExamples2D
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LiteNetLib | PhysicsExamples2D | |
---|---|---|
25 | 285 | |
2,928 | 496 | |
- | 1.2% | |
7.8 | 5.3 | |
3 months ago | 5 months ago | |
C# | C# | |
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
PhysicsExamples2D
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
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TraitorousNumber - Bulat Gaineev - Puzzle game with number series where you should use math and logical reasoning to solve various tasks (free and available on Google Play)
Used utilities and software: Unity game engine Audacity Figma
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
lidgren-network-gen3 - Lidgren Network Library
MonoGame - One framework for creating powerful cross-platform games.
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
twinejs - Twine, a tool for telling interactive, nonlinear stories