LearnOpenGL
souffle-haskell
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LearnOpenGL | souffle-haskell | |
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624 | 2 | |
10,213 | 99 | |
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3.7 | 4.5 | |
8 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
souffle-haskell
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Efficient logic programming in Haskell?
Have you seen /u/ltielen's souffle-haskell? It's bindings to Soufflé, which is similar to Datalog, which is similar to Prolog. We pair-programmed on the code which transfers the data between the Haskell and C++ sides, and I can attest that Luc put a lot of effort into making the library run fast.
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What's the coolest thing you've created with c++?
I've built a library for interfacing Souffle (a very performant Datalog engine written in C++) with Haskell: https://github.com/luc-tielen/souffle-haskell
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
vulkan-guide - Introductory guide to vulkan.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nvk - Vulkan API for JavaScript/TypeScript
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CQC - CQC (Charmed Quark Controller) a commercial grade, full featured, software based automation system. CQC is built on our CIDLib C++ development system, which is also available here on GitHub.
sokol - minimal cross-platform standalone C headers
eclair-lang - A minimal, fast Datalog implementation in Haskell that compiles to LLVM IR
bevy - A refreshingly simple data-driven game engine built in Rust
Notes-To-WAV-converter - A program that converts musical notes stored in a text file into WAV files. I know this is not a good Git repository.
SFML - Simple and Fast Multimedia Library
charly-vm - Fully parallel dynamically typed programming language