LearnOpenGL VS gtec-demo-framework

Compare LearnOpenGL vs gtec-demo-framework and see what are their differences.

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
LearnOpenGL gtec-demo-framework
624 42
10,213 241
- 2.5%
3.7 4.8
9 days ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

gtec-demo-framework

Posts with mentions or reviews of gtec-demo-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.

What are some alternatives?

When comparing LearnOpenGL and gtec-demo-framework you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

Vulkan - Examples and demos for the new Vulkan API

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

dat.gui - Lightweight controller library for JavaScript.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

sokol - minimal cross-platform standalone C headers

OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.

bevy - A refreshingly simple data-driven game engine built in Rust

vulkan-guide - Introductory guide to vulkan.

SFML - Simple and Fast Multimedia Library