LambdaHack
static-haskell-nix
Our great sponsors
LambdaHack | static-haskell-nix | |
---|---|---|
8 | 7 | |
612 | 382 | |
0.5% | - | |
6.5 | 5.2 | |
about 1 month ago | 4 months ago | |
Haskell | Nix | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LambdaHack
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Release announcement: Sphere
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
- Sharing Saturday #393
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Game design question: how to base item generation on character skill, but not promote artificial optimal play?
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
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[ANN] Monomer, a GUI library for Haskell
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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Getting Started...
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
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Getting to 1.0
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
- Sharing Saturday #357
- Allure of the Stars v0.10.2.0 is out
static-haskell-nix
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Trying to build a statically linked binary against glibc (Linux)
Using Nix: https://github.com/nh2/static-haskell-nix
- Generating static binary + CI questions
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GHC reports "Loading static libraries is not supported"
To debug this type of problem (I have to debug linker errors regularly as part of static-haskell-nix):
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[ANN] Monomer, a GUI library for Haskell
In static-haskell-nix there is currently this PR to enable support for that: https://github.com/nh2/static-haskell-nix/pull/108
- What's all the hype with Nix?
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Termite Is Obsoleted by Alacritty
I think there's a misunderstanding: Most people want to use the .a file from their Linux/package distro that provides static libraries, such as Alpine Linux or nixpkgs.
Such package distributions just use the build system default options to build static libs. For example, Alpine might use `-Ddefault_library=both`.
> if they could keep that libgtk_static around
Why make these special cases instead of just using the build system defaults? That's easier to maintain and more obvious.
> I'd be interested to hear if static linking GTK even has that many benefits
One benefit is almost-infinite backwards compatibility that the Linux and Xorg ABIs provide, being able to make GUI apps that work out of the box everywhere.
Another is that these generated executables are very small, e.g. 12 MB for a full static GTK GUI app [1], or 6 MB when xz-compressed.
This is much less than when using shared libraries. One reason is that dead-code elimination works much better for static linking: It links in only the functions you actually use. For dynamic linking, it's always the entire .so.
[1] https://github.com/nh2/static-haskell-nix/releases/tag/c-sta...
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Clodl: Turn dynamically linked ELF binaries into self-contained closures
GTK can be statically linked.
Example executable:
https://github.com/nh2/static-haskell-nix/releases/tag/c-sta...
It lost this ability temporarily when switching to Meson, but I fixed it in GTK3 and GTK4. But I just checked and apparently it is broken again:
https://gitlab.gnome.org/GNOME/gtk/-/issues/3774#note_109746...
What are some alternatives?
rattletrap - :car: Parse and generate Rocket League replays.
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
tateti-tateti - Meta tic-tac-toe ncurses game.
haskell.nix - Alternative Haskell Infrastructure for Nixpkgs
Nomyx - The Nomyx game
Cabal - Official upstream development repository for Cabal and cabal-install
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
gi-gtk-declarative - Declarative GTK+ programming in Haskell
alacritty - A cross-platform, OpenGL terminal emulator.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
nixos-config - Personal collection of NixOS config files