LambdaHack VS Skia

Compare LambdaHack vs Skia and see what are their differences.

LambdaHack

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)

Skia

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. (by google)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
LambdaHack Skia
8 55
612 8,614
0.5% 2.2%
6.5 9.9
about 1 month ago 2 days ago
Haskell C++
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LambdaHack

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.
  • Release announcement: Sphere
    1 project | /r/roguelikedev | 22 Dec 2021
    Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
  • Sharing Saturday #393
    2 projects | /r/roguelikedev | 17 Dec 2021
  • Game design question: how to base item generation on character skill, but not promote artificial optimal play?
    1 project | /r/roguelikedev | 4 Sep 2021
    here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
  • [ANN] Monomer, a GUI library for Haskell
    11 projects | /r/haskell | 9 Aug 2021
    I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
  • Getting Started...
    1 project | /r/roguelikedev | 15 May 2021
    I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
  • Getting to 1.0
    1 project | /r/roguelikedev | 18 Apr 2021
    Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
  • Allure of the Stars v0.10.2.0 is out
    1 project | /r/haskellgamedev | 9 Apr 2021

Skia

Posts with mentions or reviews of Skia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-21.

What are some alternatives?

When comparing LambdaHack and Skia you can also consider the following projects:

rattletrap - :car: Parse and generate Rocket League replays.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

tateti-tateti - Meta tic-tac-toe ncurses game.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

Nomyx - The Nomyx game

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

monomer - An easy to use, cross platform, GUI library for writing Haskell applications.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

postgresql-simple-url - Heroku helpers for pulmurice server

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies