LLGL VS Four

Compare LLGL vs Four and see what are their differences.

LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal (by LukasBanana)

Four

A 4d rendering library written in C++ with Modern OpenGL (by ndm767)
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LLGL Four
2 1
1,881 2
- -
9.7 0.0
7 days ago almost 3 years ago
C++ C++
3-Clause BSD License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LLGL

Posts with mentions or reviews of LLGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-05.

Four

Posts with mentions or reviews of Four. We have used some of these posts to build our list of alternatives and similar projects.
  • OpenGL Tesseract Renderer
    1 project | /r/computergraphics | 17 Apr 2021
    Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp

What are some alternatives?

When comparing LLGL and Four you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

tinyrenderer - A brief computer graphics / rendering course

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

tangram-es - 2D and 3D map renderer using OpenGL ES

Reshade-Unlocked - A generic post-processing injector for games and video software.

manta-ray - An open source physically based renderer.

ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine

SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

reshade - A generic post-processing injector for games and video software.