LIKO-12
moonshotadv
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LIKO-12 | moonshotadv | |
---|---|---|
4 | 1 | |
886 | 1 | |
- | - | |
6.2 | 1.8 | |
over 2 years ago | over 2 years ago | |
Lua | Lua | |
MIT License | - |
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LIKO-12
moonshotadv
-
How should I load levels?
I made a jam game a few months ago where I abstracted out the levels into a JSON file. I'd imagine you could do something similar and it'd likely be more flexible than your bitmap method. In case it's useful, here is the actual example I'm talking about: https://github.com/elennick/moonshotadv/blob/main/levels/levels.json
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
funkin-rewritten - Optimized rewrite of Friday Night Funkin' built on LÖVE
SNKRX - A replayable arcade shooter where you control a snake of heroes.
luakit - Fast, small, webkit based browser framework extensible by Lua.
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
nmap - Nmap - the Network Mapper. Github mirror of official SVN repository.
splashes - A collection of splash screens for LÖVE
drop - A LÖVE visualizer and music player [Moved to: https://github.com/xNul/drop]
lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua