|3 months ago||6 days ago|
|Apache License 2.0||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning LGame yet.
Tracking mentions began in Dec 2020.
Still struggling with constant rotation towards target..
1 project | reddit.com/r/godot | 23 Apr 2022
Before I started using Godot, I used a library called libGDX. They have “actions” that do different things. The RotateTo action does exactly what you need, including the option to use the shortest distance. It’s in Java, but the code is simple enough that it shouldn’t take long to translate.
Having some trouble with World
1 project | reddit.com/r/libgdx | 8 Mar 2022
If yes, check this thread https://github.com/libgdx/libgdx/issues/6084
How do I run libgdx with an m1 chip?
1 project | reddit.com/r/libgdx | 25 Dec 2021
1 project | reddit.com/r/libgdx | 12 Dec 2021
The most I've found so far is adapting the headless backend: https://github.com/libgdx/libgdx/tree/master/backends/gdx-backend-headless
This subreddit's sidebar etc. could do with updating
1 project | reddit.com/r/libgdx | 7 Dec 2021
For the tutorials section, I'd recommend replacing the existing links with https://libgdx.com/dev/simple-game/ and https://github.com/libgdx/libgdx/wiki/External-tutorials. What's there isn't bad - just very outdated and incomplete compared to the wiki's list.
Examples of mobile apps...
1 project | reddit.com/r/libgdx | 1 Dec 2021
Read all about it on the LibGDX Wiki.
I hate font rendering
6 projects | reddit.com/r/opengl | 28 Oct 2021
An easy to use tool that generates font atlases and the corresponding metadata is Hiero.
LibGDX LWJGL Question!
1 project | reddit.com/r/libgdx | 20 Oct 2021
What software do you use to draw the UI?
2 projects | reddit.com/r/gamedev | 9 Oct 2021
I'm using LibGDX TexturePacker2 standalone version to pack images into atlases. I wrote my own .atlas file parse that loads the files (it's a very simple textual format).
Lightweight Game Engines?
1 project | reddit.com/r/gamedev | 7 Oct 2021
especially their wiki page is very well documented: https://github.com/libgdx/libgdx/wiki
What are some alternatives?
jMonkeyEngine - A complete 3-D game development suite written in Java.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
LiquidFun - 2D physics engine for games
GreenLightning - High performance microservice runtime
AndEngine - Free Android 2D OpenGL Game Engine
playn - Legacy 1.x version of PlayN library.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.