JustDecompile Engine VS dnSpy

Compare JustDecompile Engine vs dnSpy and see what are their differences.

JustDecompile Engine

The decompilation engine of JustDecompile (by telerik)

dnSpy

By dnSpy
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JustDecompile Engine dnSpy
8 91
1,340 16,556
0.0% -
0.0 7.6
about 4 years ago over 3 years ago
C# C#
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JustDecompile Engine

Posts with mentions or reviews of JustDecompile Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-04.

dnSpy

Posts with mentions or reviews of dnSpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.
  • How to make mods?
    10 projects | /r/SunHaven | 9 Jun 2023
  • Simple mod to disable pausing
    3 projects | /r/Against_the_Storm | 26 May 2023
    To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
  • Learning how to mod
    10 projects | /r/SunHaven | 22 May 2023
  • Absolute Beginner's Guide to making a mod?
    3 projects | /r/PlateUpModding | 11 Mar 2023
    Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
  • [GUIDE] How to get all Klonoa PRS skins
    2 projects | /r/Klonoa | 13 Aug 2022
    first, get dnSpy from here: https://github.com/dnSpy/dnSpy/releases/download/v6.1.8/dnSpy-net-win64.zip
  • is it possible to reverse engineer exe file
    2 projects | /r/software | 12 Jul 2022
    I've been using JustDecompile and dnSpy. Remember that if it's programmed in, let's say, c++ or c, it's not that simple to reverse engineer. Simple C# .NET programs should be fairly easy to reverse engineer.
  • My game is being stolen - No idea what to do and it's frustrating
    2 projects | /r/gamedev | 18 Jun 2022
    There is also dnspy though it's not under active development. That can go back to C# or IL
  • Looking to learn how to mod LoR, anyone have a good entry level guide?
    4 projects | /r/libraryofruina | 27 May 2022
    For digging into the game's code aka opening .dll files (found in the Managed folder of the _Data folders): https://github.com/dnSpy/dnSpy For editing mod files (non-dll), there's Notepad (built-in for Windows), Notepad++ (https://notepad-plus-plus.org/), and Visual Studio Code (https://code.visualstudio.com/).
  • .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
    26 projects | /r/dotnet | 19 Apr 2022
    dnSpy / dnSpy The best .NET reflector (and can debug compiled assemblies!!)
  • Pathologic 2 modding?
    3 projects | /r/pathologic | 10 Apr 2022
    Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).

What are some alternatives?

When comparing JustDecompile Engine and dnSpy you can also consider the following projects:

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

Fody - Extensible tool for weaving .net assemblies

dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

Il2CppDumper - Unity il2cpp reverse engineer

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

de4dot - .NET deobfuscator and unpacker.

ILRepack - Open-source alternative to ILMerge

Aspect Injector - AOP framework for .NET (c#, vb, etc)