JustDecompile Engine
botw
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JustDecompile Engine | botw | |
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8 | 13 | |
1,340 | 1,423 | |
0.0% | 2.2% | |
0.0 | 4.5 | |
about 4 years ago | 20 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JustDecompile Engine
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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is it possible to reverse engineer exe file
I've been using JustDecompile and dnSpy. Remember that if it's programmed in, let's say, c++ or c, it's not that simple to reverse engineer. Simple C# .NET programs should be fairly easy to reverse engineer.
- Can we get an optimization update?
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Introducing F1TV Desktop for Windows
It's .NET code, so you can disassemble it or view it with a tool like Telerik's JustDecompile.
- Need Some Pointers to Start Developing C# Decompiler
- .Net Decompiler
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Reverse Engineering
Looks like it hasn't been updated for years (at least according to their GitHub repo): https://github.com/telerik/justdecompileengine
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
oot - Decompilation of The Legend of Zelda: Ocarina of Time
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
ghidra - Ghidra is a software reverse engineering (SRE) framework
CodemerxDecompile - The first standalone .NET decompiler for Mac, Linux and Windows
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
dnSpy
urde - A native reimplementation of the Metroid Prime engine
pokeemerald - Decompilation of Pokémon Emerald
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
DellG5SE-Fan-Linux - The Dell G5SE-5505 laptop isn't working with usual fan managers, this script is a basic alternative