JUCE
Qt
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JUCE | Qt | |
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105 | 26 | |
6,073 | 2,273 | |
2.0% | 2.5% | |
9.5 | 10.0 | |
5 days ago | about 14 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
Qt
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Current Issues With The Qt Project - From The Outside Looking In
Qt mono repo : .. you could check out all submodules and simply use CMake to exactly achieve this. A mono repo also means that if I only use qtbase and declarative, I would need to have all submodules in there? - No
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Why is building a UI in Rust so hard?
For e.g. if you’re writing a framework, you need to interface with Cocoa on MacOS to draw windows, which only provides an Objective C or Swift interface. You can look at the Qt source code and see how they do it: https://github.com/qt/qtbase/tree/067b53864112c084587fa9a507eb4bde3d50a6e1/src/plugins/platforms/cocoa
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Fish (shell) porting to Rust from C++
That's because Qt 6 wholeheartedly converted to CMake for you. (At least it is better than qmake.) In order to support this Qt has this large battery of CMake files [1]. Qt is of course a clear outlier, but you can't expect the same level of support from every other library you want. My points about "anything exotic" still stand.
- A question about how GUI libraries are written.
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A GTK4 Firefox with Libwaita is the next step into the right direction (Please click on the link and upvote my proposal).
What are you talking about? Qt has GTK theme support built-in: https://github.com/qt/qtbase/tree/dev/src/plugins/platformthemes/gtk3
- Ask HN: Why is there no performant remote desktop for Mac/Linux?
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What is this "Portal" which keeps sending notifications when opening the Choose a diskfile window? Is it safe to disable the notifications of it, or will I miss important notifications?
This looks like the Qt bug solved by this commit: https://github.com/qt/qtbase/commit/acaabc9108dfe75530960cf8e3ec4f3602cd82e0
- Where online can I find the Qt6 header files?
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member function definitions should have been like this
Yeah, I'm sure it's completely unheard of. Oh except that it took me all of a couple minutes to find an example of that exact thing in one of the largest, most commonly used C++ frameworks out there.
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I don't see any connect in https://github.com/qt/qtbase/blob/dev/src/corelib/tools/qsharedpointer_impl.h, and QPointer isn't a QObject (though I don't know if the latter is actually necessary for signal-slots). One (unreliable) way to test is to see if a QPointer fails to be nulled out when the QObject is blocked by a QSignalBlocker. Alternatively I'd set a data breakpoint on a QPointer and try it out. But I don't have the time right now.
What are some alternatives?
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Boost - Super-project for modularized Boost
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
audiogridder - DSP servers using general purpose computers and networks
Folly - An open-source C++ library developed and used at Facebook.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
abseil-cpp - Abseil Common Libraries (C++)