JFoenix
SporeModder-FX
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JFoenix | SporeModder-FX | |
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2 | 9 | |
6,241 | 39 | |
- | - | |
0.0 | 7.7 | |
10 months ago | about 1 month ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JFoenix
- Problem with SceneBuilder
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Jfoenix Library - JFXDialog Transparent
Sorry for the troubles, I just managed to solved This is the link of the original solution: https://github.com/sshahine/JFoenix/issues/350
SporeModder-FX
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gmdlexport command is not working
I've recently been trying to export a creature from Spore to Blender, but the gmdlexport command is popping up as an "unknown command" whenever I try to use it. I'm not well versed with Blender, but have followed the steps in this guide: https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender If anyone would happen to know my issue or be able to help that would be appreciated.
- how do i make custom cell mods
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Questions for dataminers
For dialogue, you can use SporeModder FX to open the packages in the game’s data folder, all text is inside a folder named after your language (typically en-us) https://emd4600.github.io/SporeModder-FX/
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I am having issues with trying to upload a vehicle to Sporepedia. I have tried to decrease complexity by using asymmetry, changing the title/tags and changing the color. I have only used sharable mods on it. Here is the png of it. Could anyone provide some info on why it is not uploading?
You can also open the game files yourself using SporeModder FX (unpack presets > spore game & graphics), look for vehicle_parts~ and the .prop.prop_t files show the costs as modelComplexityScore. More details here. Note that the parts are shown by their internal IDs and not the actual in-game names (it requires more setup to show the latter).
- Can't colladaexport my spaceship, do i need a different code?
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Had this in the pipeline for a while now, and it's just about ready
Here's one for SporemodderFX.
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Anyone bought a creature sculpture from the official website?
You can export 3D models from Spore using the built-in collada export or this https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender and then print it on your own 3D printer (plenty of libraries have them now too) or there are some companies that will 3D print anything for you
- What program(s) open the 3d models that were extracted from the spore package files?
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Exporting Spore models
See here https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender
What are some alternatives?
MaterialFX - A library of material components for JavaFX
jabref - Graphical Java application for managing BibTeX and biblatex (.bib) databases
controlsfx - High quality UI controls to complement the core JavaFX distribution
storm - Java modding toolchain for Project Zomboid.
substrate - Create native Java(FX) apps for desktop, mobile and embedded
Spore-Creation-Metadata - Spore mod to help with sharing creations and accessing their metadata
youtube-comment-suite - Download YouTube comments from numerous videos, playlists, and channels for archiving, general search, and showing activity.
Recaf - The modern Java bytecode editor
TestFX - Simple and clean testing for JavaFX.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
phoenicis - Phoenicis PlayOnLinux and PlayOnMac 5 repository
SpaceFX - Just a simple tiny space game written in JavaFX