IrrlichtBAW
filament
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IrrlichtBAW | filament | |
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0 | 27 | |
122 | 16,968 | |
- | 1.4% | |
0.0 | 9.8 | |
about 1 year ago | 6 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
IrrlichtBAW
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Tracking mentions began in Dec 2020.
filament
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Filament – A Language for Fearless Hardware Design
Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
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Looking for resources / mentor
Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
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Flutter and Apple Vision Pro
In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
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Appleseed – open-source, physically-based global illumination rendering engine
Anyone know much about how this compares to Filament by Google?
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Have you tried Filament? https://google.github.io/filament/
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
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How can I display 3D models now that SceneForm is deprecated?
Filament is an option: https://github.com/google/filament
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I love making games with Javascript and the HTML5 canvas. Can I do something similar in c++?
filament
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GLTF\PBR Shader - Open Source?
Google Filament is the first thing that comes to mind for me, not sure if that's appropriate for what you're looking for though.
- How do I read and work with advanced code?
What are some alternatives?
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
compose-samples - Official Jetpack Compose samples.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
rust-skia - Rust Bindings for the Skia Graphics Library
OpenSceneGraph - OpenSceneGraph git repository
Stride Game Engine - Stride Game Engine (formerly Xenko)
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
FlaxEngine - Flax Engine – multi-platform 3D game engine
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
bevy - A refreshingly simple data-driven game engine built in Rust