IrrlichtBAW VS bgfx

Compare IrrlichtBAW vs bgfx and see what are their differences.

IrrlichtBAW

Build A World fork of Irrlicht (by buildaworldnet)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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IrrlichtBAW bgfx
- 71
122 14,306
- -
0.0 9.3
about 1 year ago about 17 hours ago
C++ C++
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

IrrlichtBAW

Posts with mentions or reviews of IrrlichtBAW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning IrrlichtBAW yet.
Tracking mentions began in Dec 2020.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing IrrlichtBAW and bgfx you can also consider the following projects:

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

urho3d - Game engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

sokol - minimal cross-platform standalone C headers

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2