InputBot VS log

Compare InputBot vs log and see what are their differences.

log

Logging implementation for Rust (by rust-lang)
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InputBot log
4 28
377 2,069
- 2.4%
6.8 8.6
5 days ago about 2 months ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

InputBot

Posts with mentions or reviews of InputBot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-18.

log

Posts with mentions or reviews of log. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-22.

What are some alternatives?

When comparing InputBot and log you can also consider the following projects:

photon - ⚡ Rust/WebAssembly image processing library

slog - Structured, contextual, extensible, composable logging for Rust

swhkd - Sxhkd clone for Wayland (works on TTY and X11 too)

tracing - Application level tracing for Rust.

Neptune - Neptune is a mechanical keysound app like Mechvibes except its faster and written in Go

log4rs - A highly configurable logging framework for Rust

rdev - Simple library to listen and send events to keyboard and mouse (MacOS, Windows, Linux)

rust-simple_logger - A rust logger that prints all messages with a readable output format.

tera - A template engine for Rust based on Jinja2/Django

env_logger - A logging implementation for `log` which is configured via an environment variable.

urwid - Console user interface library for Python (official repo)

async-anyhow-logger - An easy crate for catching anyhow errors from an asynchronous function, and passing them to your logger