InkKit VS HxSTLParser

Compare InkKit vs HxSTLParser and see what are their differences.

InkKit

Drawing and Geometry made easy on iOS - now in Swift 3.0 (by shaps80)

HxSTLParser

Basic STL loader for SceneKit (by heyvito)
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InkKit HxSTLParser
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371 24
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0.0 0.0
over 6 years ago about 7 years ago
Swift Objective-C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

InkKit

Posts with mentions or reviews of InkKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning InkKit yet.
Tracking mentions began in Dec 2020.

HxSTLParser

Posts with mentions or reviews of HxSTLParser. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing InkKit and HxSTLParser you can also consider the following projects:

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Snowflake - ❄️ SVG in Swift

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

SwiftSVG - A simple, performant, and lightweight SVG parser

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

Rough (Swift) - Rough lets you draw in a sketchy, hand-drawn-like, style.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

jot - An iOS framework for easily adding drawings and text to images.