nuklear
LearnOpenGL
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nuklear | LearnOpenGL | |
---|---|---|
62 | 624 | |
8,495 | 10,213 | |
2.2% | - | |
8.3 | 3.7 | |
7 days ago | 7 days ago | |
C | C++ | |
- | GNU General Public License v3.0 or later |
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nuklear
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Using Jolt with flecs & Dear ImGui: Game Physics Introspection
Nuklear is an alternative Immediate GUI, also written in C.
- Ask HN: Do you have a problem you'd pay to have taken away?
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LÖVE: a framework to make 2D games in Lua
> And for the right project, especially those where a predefined engine structure does not not fit, it can still be the most productive choice.
Right on. While interning at an oil refinery, I developed an application in LÖVE that processes and displays data from spectrometers. In hindsight it may not have been the wisest choice, but hand rolling all the GUI elements I couldnt force out of the Nuklear[0] bindings for LÖVE gave me a strange sense of satisfaction.
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Looking for a Julia gui framework with a demo like EGUI
No, Nuklear has been updated 2 days ago.
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Is there no simple GUI library for pure C?
I think good option would be nuklear it is a single header lib
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ImGui or text rendering libraries
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".
There's Nuklear.
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GUI frameworks for an SDL-based roguelike?
What about https://github.com/Immediate-Mode-UI/Nuklear ?
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Looking for minimal UI framework which will work with SDL2/OpenGL
Nuklear? They have a number of backends.
- CLib: Header-only C library that implements the most important classes from GLib
LearnOpenGL
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
- Ajutor in privinta incercarii a face un joc
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Realtime Ray Marching implemented with Rust and wgpu
Perhaps you could learn something like https://learnopengl.com/ first to master intermediate and advanced content in Computer Graphics. And then try to port these richly documented algorithms to WGSL.
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
I started with putting pixels in MCGA to CPU rasterize phong shaded triangles, and I don’t recommend it.
Instead, I’d recommend
WebGPU is a pretty good starting point, that's what I did myself (with C++, not Rust though, which should be even more straightforward). You can even use it in the browser and skip all the native hassle.
Just learn the basic concepts like buffers, drawing, texture, light, perspective etc. from https://learnopengl.com/ then you can jump into WebGPU. Even though there's not that many WebGPU tutorial, applying the OpenGL tutorials to it is pretty straightforward once you understand the fundamentals.
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How do I compile using cl.exe c++
they link it at that page at the bottom of the lesson but just for ease here is the source code from learnopengl.com
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Exploring Computer Graphics: Weekly Chronicle #1
Learn OpenGL online book
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-node-editor - Node Editor built using Dear ImGui
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
NanoGUI - Minimalistic GUI library for OpenGL
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
sokol - minimal cross-platform standalone C headers
raygui - A simple and easy-to-use immediate-mode gui library
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
bevy - A refreshingly simple data-driven game engine built in Rust