ImGuiColorTextEdit
Lua
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ImGuiColorTextEdit | Lua | |
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6 | 118 | |
1,322 | 7,974 | |
- | 1.8% | |
0.0 | 8.5 | |
3 months ago | 6 days ago | |
C++ | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImGuiColorTextEdit
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ImGuiColorTextEdit VS imgui_md - a user suggested alternative
2 projects | 12 Jan 2023
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[Discussion] What are some old C++ open source projects you wish were still active?
ImGuiColorTextEdit is a quite complete text editor for ImGui.
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I have implemented shader hot-reloading as well as a GLSL text editor in my custom game engine using an OpenGL renderer. One more step closer to ShaderToy.
I am using Dear ImGui as the low-level GUI library, meanwhile for the text editor I am using ImGuiColorTextEdit widget.
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
imguicolortextedit
- Is WinUI the most modern GUI library for C++ desktop applications on Windows?
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Show HN: Virtual breadboard in your desktop browser, inspired by Ben Eater 6502
The text editor is this one https://github.com/BalazsJako/ImGuiColorTextEdit, it's listed on the third-party attributions page (https://www.tejotron.com/thirdparty.html)
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
imgui-app - Dear IMGUI + Render + Window handling, amalgamation in two files ready to use
julia - The Julia Programming Language
psychec - A compiler frontend for the C programming language
assemblyscript - A TypeScript-like language for WebAssembly.
Notepad3 - Notepad like text editor based on the Scintilla source code. Notepad3 based on code from Notepad2 and MiniPath on code from metapath. Download Notepad3:
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
imgui-node-editor - Node Editor built using Dear ImGui
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
imgui_markdown - Markdown for Dear ImGui
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
mal - mal - Make a Lisp