ImGuiColorTextEdit
GLFW
Our great sponsors
ImGuiColorTextEdit | GLFW | |
---|---|---|
6 | 78 | |
1,322 | 12,172 | |
- | 1.6% | |
0.0 | 9.3 | |
3 months ago | 3 days ago | |
C++ | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImGuiColorTextEdit
-
ImGuiColorTextEdit VS imgui_md - a user suggested alternative
2 projects | 12 Jan 2023
-
[Discussion] What are some old C++ open source projects you wish were still active?
ImGuiColorTextEdit is a quite complete text editor for ImGui.
-
I have implemented shader hot-reloading as well as a GLSL text editor in my custom game engine using an OpenGL renderer. One more step closer to ShaderToy.
I am using Dear ImGui as the low-level GUI library, meanwhile for the text editor I am using ImGuiColorTextEdit widget.
-
OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
imguicolortextedit
- Is WinUI the most modern GUI library for C++ desktop applications on Windows?
-
Show HN: Virtual breadboard in your desktop browser, inspired by Ben Eater 6502
The text editor is this one https://github.com/BalazsJako/ImGuiColorTextEdit, it's listed on the third-party attributions page (https://www.tejotron.com/thirdparty.html)
GLFW
-
macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
-
Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
-
Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
-
New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
-
LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
-
I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
-
OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
-
Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
imgui-app - Dear IMGUI + Render + Window handling, amalgamation in two files ready to use
SDL - Simple Directmedia Layer
psychec - A compiler frontend for the C programming language
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Notepad3 - Notepad like text editor based on the Scintilla source code. Notepad3 based on code from Notepad2 and MiniPath on code from metapath. Download Notepad3:
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
imgui-node-editor - Node Editor built using Dear ImGui
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
imgui_markdown - Markdown for Dear ImGui
OpenSceneGraph - OpenSceneGraph git repository
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)