ImGuiColorTextEdit
cppcoro
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ImGuiColorTextEdit | cppcoro | |
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6 | 24 | |
1,322 | 3,230 | |
- | - | |
0.0 | 0.0 | |
3 months ago | 4 months ago | |
C++ | C++ | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImGuiColorTextEdit
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ImGuiColorTextEdit VS imgui_md - a user suggested alternative
2 projects | 12 Jan 2023
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[Discussion] What are some old C++ open source projects you wish were still active?
ImGuiColorTextEdit is a quite complete text editor for ImGui.
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I have implemented shader hot-reloading as well as a GLSL text editor in my custom game engine using an OpenGL renderer. One more step closer to ShaderToy.
I am using Dear ImGui as the low-level GUI library, meanwhile for the text editor I am using ImGuiColorTextEdit widget.
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
imguicolortextedit
- Is WinUI the most modern GUI library for C++ desktop applications on Windows?
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Show HN: Virtual breadboard in your desktop browser, inspired by Ben Eater 6502
The text editor is this one https://github.com/BalazsJako/ImGuiColorTextEdit, it's listed on the third-party attributions page (https://www.tejotron.com/thirdparty.html)
cppcoro
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Struggle with C++ 20 Coroutines
PS: Take a look at cppcoro; this might help as well, especially generator<>, if you're looking to generate numbers, and stuff;
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Does C++23 have a coroutine task promise type?
This is the only viable implementation.
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Stop Comparing Rust to Old C++
Kind of sounds like whatever library you were using provided leaky abstractions. Something like cppcoro provides really good abstractions for coroutines, the user really doesn't need to understand why any of it works.
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Sane coroutine imitation with macros; copyable, serializable, and with reflection
Is there a usecase for copying/serializing such coroutines? If not, I would use the normal C++20 coroutines (cppcoro?).
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Is Tokio::sync::Mutex lock-free?
C++ has the popular CppCoro library. Async_mutex is its equivalent of Tokio::sync::Mutex, providing exclusive access to data shared between tasks.
- My experience with C++ 20 coroutines
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My thoughts and dreams about a standard user-space I/O scheduler
Because the whole application is running under a single thread there is no need for atomic operations in synchronization primitives(which most of the time requires seq_cst memory order and CMPXCHG which is an expensive instruction in CPU). for example what async_mutex would look like if it knows it's running in a single-threaded scheduler (a non-atomic state variable and waiters queue).
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[Discussion] What are some old C++ open source projects you wish were still active?
Maybe not old, but I wish cppcoro was still updated. It was such a nice start!
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A high-level coroutine explanation
You can get generator<> from https://github.com/lewissbaker/cppcoro
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C++ Coroutines Do Not Spark Joy
It is possible to compose them more easily than described in the article; Lewis Baker's cppcoro library for example provides a recursive_generator<> type[0] that allows this without using any macros. It's up to the library part of coroutines to make things easy, end users are not expected to write low-level coroutine code themselves.
I wonder about the allocation elision. Return value optimization became mandatory, and some compilers can already elide calls to new/delete and malloc()/free() in normal code, so perhaps it will be possible to guarantee allocation elision in the future in the most used cases.
[0]: https://github.com/lewissbaker/cppcoro#recursive_generatort
What are some alternatives?
imgui-app - Dear IMGUI + Render + Window handling, amalgamation in two files ready to use
libunifex - Unified Executors
psychec - A compiler frontend for the C programming language
drogon - Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows
Notepad3 - Notepad like text editor based on the Scintilla source code. Notepad3 based on code from Notepad2 and MiniPath on code from metapath. Download Notepad3:
Folly - An open-source C++ library developed and used at Facebook.
imgui-node-editor - Node Editor built using Dear ImGui
C-Coroutines - Coroutines for C.
imgui_markdown - Markdown for Dear ImGui
Flow - Flow is a software framework focused on ease of use while maximizing performance in closed closed loop systems (e.g. robots). Flow is built on top of C++ 20 coroutines and utilizes modern C++ techniques.
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
coproto - A protocol framework based on coroutines