ImGui.NET VS rlImGui

Compare ImGui.NET vs rlImGui and see what are their differences.

rlImGui

A Raylib integration with DearImGui (by raylib-extras)
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ImGui.NET rlImGui
17 3
1,722 203
2.0% 13.8%
6.7 7.6
27 days ago 2 months ago
C# C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ImGui.NET

Posts with mentions or reviews of ImGui.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • Using ImGui.NET with SDL2-CS?
    3 projects | /r/learncsharp | 1 Jun 2023
    Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
  • c# native with a gui
    3 projects | /r/csharp | 4 Jan 2023
    In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
  • Custom geometry gets rendered on top of Imgui
    1 project | /r/monogame | 5 Nov 2022
    Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Strange ImGui issue possibly related to ImGui.PushID()
    2 projects | /r/monogame | 14 Sep 2022
    ImGui.NET 1.87.3 (using the example implementation)
  • ImGui::ImageButton with a MonoGame Texture2D
    2 projects | /r/monogame | 13 Sep 2022
    If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
  • Are there any low-level library options for creating desktop apps?
    6 projects | /r/csharp | 6 May 2022
    The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
  • WinForms
    1 project | /r/csharp | 19 Apr 2022
  • Free UI frameworks for NET .Core 6 Winforms?
    2 projects | /r/csharp | 28 Mar 2022
  • does anyone have an imgui cs renderer with a working text input?
    2 projects | /r/csharp | 24 Mar 2022

rlImGui

Posts with mentions or reviews of rlImGui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • raylib 4.2 released!
    12 projects | /r/raylib | 11 Aug 2022
    raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D

What are some alternatives?

When comparing ImGui.NET and rlImGui you can also consider the following projects:

Veldrid - A low-level, portable graphics library for .NET.

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

physac - 2D physics header-only library for videogames developed in C using raylib library.

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

raylib - A simple and easy-to-use library to enjoy videogames programming

Monogame.ImGui - An ImGui.NET wrapper for Monogame

rmem - raylib memory pool and objects pool

godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine

reasings - A simple easings library based on Robert Penner's functions

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

miniaudio - Audio playback and capture library written in C, in a single source file.