ImGui.NET
Introducing .NET Multi-platform App UI (MAUI)
Our great sponsors
ImGui.NET | Introducing .NET Multi-platform App UI (MAUI) | |
---|---|---|
17 | 273 | |
1,709 | 21,369 | |
2.2% | 0.8% | |
6.7 | 9.9 | |
5 days ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImGui.NET
-
Using ImGui.NET with SDL2-CS?
Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
-
c# native with a gui
In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
There's a imgui wrapper https://github.com/mellinoe/ImGui.NET
-
Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
-
Strange ImGui issue possibly related to ImGui.PushID()
ImGui.NET 1.87.3 (using the example implementation)
-
ImGui::ImageButton with a MonoGame Texture2D
If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
-
Are there any low-level library options for creating desktop apps?
The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
- Free UI frameworks for NET .Core 6 Winforms?
- does anyone have an imgui cs renderer with a working text input?
- Is it possible to write a C# application on Linux and run it with Wine?
Introducing .NET Multi-platform App UI (MAUI)
-
.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
-
What's New in Final RC for .NET 8, .NET MAUI, Asp.net Core and EF8
While this is the quite endorsed by the community: https://github.com/dotnet/maui/discussions/339
I think the fundamental issue is that desktop Linux is way too fragmented. Not only just GTK2/3 and Qt but you have GNOME, KDE, XFCE, Cinnamon and then you have X11, Xorg, Wayland...
To be honest, all those craps are why desktop Linux never took off. I'm very safe to say MAUI for Linux will eventually renders components off its own using framebuffer and hardware acceleration APIs such as OpenGL or Vulkan just because of the market fragmentations...
If desktop Linux truly wants to get the attention, it will need to unify. Fixing dependency hell using Flatpak is the right direction.
There is an existing old fork of MAUI for Linux that uses GTK: https://github.com/jsuarezruiz/maui-linux
-
I'm getting tired of these new waves of posts against Maui
But, if you really want to add some value, luckily, Maui is an open source platform, the code is right there, dig into it, and learn how it works under the hood (it will also help you to learn a lot, trust me), you found something to be fixed and know how to do it? then do fix it and open a PR with the solution, you found a workaround to some issues? Then open a PR with the solution or share it with others.
Looking at the oft-mentioned 2.3K issues on the MAUI repo, I think there's a pretty even split a given issue will be one of these: valid, duplicate, user error, feature request. Seriously, just scroll through the first couple of pages. Maybe they need to control that better, but it seems far from representative of "MAUI bugs".
- Is it possible to build a "desktop" type app with Blazor WebAssembly/PWA?
-
MauiKit 3.0 released
The official issue is already 3 years old... https://github.com/dotnet/maui/issues/34
-
Memory leaks in pages
I have some memory heavy pages which causing the problem because android never disposes transient pages: https://github.com/dotnet/maui/issues/14654
-
Anyone willing to discuss a potential effort to add Web Assembly to .NET MAUI as an Open Source project?
you mean like this: https://github.com/dotnet/maui/issues/4528 ?
-
Duda carrera: C#/.NET vs. Node/Express
MAUI (sucesor de Xamarin.Forms): Licencia MIT.
-
ShellContent Icons do not respond to theme change
Github bug #11849Here
What are some alternatives?
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
react-native-windows - A framework for building native Windows apps with React.
material-design-icons - Material Design icons by Google
Mono - Mono open source ECMA CLI, C# and .NET implementation.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
Socket.io - Realtime application framework (Node.JS server)
ASP.NET MVC Boilerplate Framework - .NET Core Extensions and Helper NuGet packages.
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.