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ImFrame | tracy | |
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10 | 57 | |
109 | 7,642 | |
- | - | |
0.0 | 9.6 | |
about 1 year ago | about 19 hours ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImFrame
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What is the best GUI library in C++ for real time data plotting
If you want a demo, you can use my starter framework to see if it would work for you, or check out Implot's repository directly.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
If you want a Dear Imgui "starter kit", you can try ImFrame. It packages a few libraries into a very lightweight cross-platform application framework.
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What to use to develop GUIs in C++?
If you just want an empty app in which you can play with ImGui, you can use a lightweight framework like ImFrame.
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
To help with this, I made a framework that makes it much easier to use like a more traditional application framework, providing a few handy features you'd expect, like native file dialogs, window position save/restore, native macOS windows, platform-appropriate settings storage, image loading, a selection of fonts, etc.
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Trying to use ImPlot to plot some graphs, failing hard.
Probably the fastest way to do that is to use something like my ImFrame library, which is designed to get Dear ImGui and ImPlot up and running inside an app with minimal fuss and bother. You'll need to use CMake to build the project, but it's pretty simple, as there are batch files to build in the /Bin folder for Windows, Mac, or Linux.
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Best GUI Library for C++?
Dear ImGUI - Unlike the others, is designed for applications with a real-time rendering loop, such as games. Was originally designed for creating debugging UIs, although has expanded far beyond this, and is now used for full-featured applications. Requires an existing back-end to plug into. If you need an application framework for Dear ImGUI, you can use my own project ImFrame, or something similar.
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The best option for desktop GUI?
I'm currently writing a Dear Imgui framework called ImFrame. It handles the work of creating an application loop with an appropriate renderer, using GLFW and other open source libraries, and then exposing the Dear Imgui API for your use to do what you want with it.
tracy
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
Tracy and integrated VS profiler.
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My first game engine
For profiling, you can check tracy.
You might also consider building some support for tracing and profiling directly into your engine using Tracy or easy_profiler.
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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We're still not game, but there has been progress. A progress report.
Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
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Will Treesitter ever be stable on big files?
I also found that using https://github.com/wolfpld/tracy with tree-sitter functions marked in Neovim that some individual queries and parse operation would have significant perf impact while other do not and that there are some parsers who tend to not really support incremental parsing but often need to throw away from cursor position until file end on certain character. We would need more infrastructure and built-in profiling to detect problems in certain languages earlier.
What are some alternatives?
optick - C++ Profiler For Games
orbit - C/C++ Performance Profiler
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
pprof - pprof is a tool for visualization and analysis of profiling data
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
STL - MSVC's implementation of the C++ Standard Library.
gperftools - Main gperftools repository
massif-visualizer - Visualizer for Valgrind Massif data files
gprof2dot - Converts profiling output to a dot graph.
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
UniExtract2 - Universal Extractor 2 is a tool to extract files from any type of archive or installer.