ImFrame VS imgui-java

Compare ImFrame vs imgui-java and see what are their differences.

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ImFrame imgui-java
10 5
109 510
- -
0.0 6.8
about 1 year ago about 1 month ago
C Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ImFrame

Posts with mentions or reviews of ImFrame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-06.

imgui-java

Posts with mentions or reviews of imgui-java. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-15.
  • Lets-Plot: An open-source plotting library by JetBrains
    12 projects | news.ycombinator.com | 15 Jul 2023
  • JavaFX 19 Released
    2 projects | news.ycombinator.com | 14 Sep 2022
    So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?

    Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.

    [0] https://github.com/SpaiR/imgui-java

  • Basic ClickGUI
    2 projects | /r/minecraftclients | 19 Jul 2022
  • A go-to GUI library for Kotlin
    3 projects | /r/Kotlin | 5 Jan 2022
    If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
  • GUI in LWJGL
    4 projects | /r/opengl | 4 May 2021
    If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.

What are some alternatives?

When comparing ImFrame and imgui-java you can also consider the following projects:

tracy - Frame profiler

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping

LWJGUI - Simple UI solution for LWJGL3

imgui_markdown - Markdown for Dear ImGui

Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java

xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.

darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

jnativehook - Global keyboard and mouse listeners for Java.

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources