ImFrame
imgui-java
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ImFrame | imgui-java | |
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10 | 5 | |
109 | 510 | |
- | - | |
0.0 | 6.8 | |
about 1 year ago | about 1 month ago | |
C | Java | |
MIT License | MIT License |
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ImFrame
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Using Dear ImGui for gui apps that do not need to he overlayed
If you need a quick way to start a C++ ImGui app, you can use my ImFrame library. It's essentially a C++ application wrapper around glfw + ImGUI, along with a few handy additions that applications might need, like native file and folder dialogs, automatic windows settings / persistence, etc.
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What is the best GUI library in C++ for real time data plotting
If you want a demo, you can use my starter framework to see if it would work for you, or check out Implot's repository directly.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
If you want a Dear Imgui "starter kit", you can try ImFrame. It packages a few libraries into a very lightweight cross-platform application framework.
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What to use to develop GUIs in C++?
If you just want an empty app in which you can play with ImGui, you can use a lightweight framework like ImFrame.
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
To help with this, I made a framework that makes it much easier to use like a more traditional application framework, providing a few handy features you'd expect, like native file dialogs, window position save/restore, native macOS windows, platform-appropriate settings storage, image loading, a selection of fonts, etc.
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Trying to use ImPlot to plot some graphs, failing hard.
Probably the fastest way to do that is to use something like my ImFrame library, which is designed to get Dear ImGui and ImPlot up and running inside an app with minimal fuss and bother. You'll need to use CMake to build the project, but it's pretty simple, as there are batch files to build in the /Bin folder for Windows, Mac, or Linux.
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Best GUI Library for C++?
Dear ImGUI - Unlike the others, is designed for applications with a real-time rendering loop, such as games. Was originally designed for creating debugging UIs, although has expanded far beyond this, and is now used for full-featured applications. Requires an existing back-end to plug into. If you need an application framework for Dear ImGUI, you can use my own project ImFrame, or something similar.
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What IDE/build system for Open GL projects are you using?
I use CMake as my (meta) build system, and generate VS projects on Windows, Xcode projects on Mac, and Code::Blocks projects/makefiles on Linux. Example of one such project of mine: https://github.com/JamesBoer/ImFrame
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The best option for desktop GUI?
I'm currently writing a Dear Imgui framework called ImFrame. It handles the work of creating an application loop with an appropriate renderer, using GLFW and other open source libraries, and then exposing the Dear Imgui API for your use to do what you want with it.
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[QUESTION] Cmake executable needs a config file, but different IDEs place the executable in different locations.
For example, in one of my libraries (you can see the whole thing here), I'm including the single-header library stb_image.h as a separate project, so it shows up with all the other external libraries. It's not necessary for compilation, but is just there to assist with browsing / seeing all the external libraries.
imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
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JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
- Basic ClickGUI
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A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
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GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
What are some alternatives?
tracy - Frame profiler
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
LWJGUI - Simple UI solution for LWJGL3
imgui_markdown - Markdown for Dear ImGui
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jnativehook - Global keyboard and mouse listeners for Java.
TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]
awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources