|about 1 year ago||2 months ago|
|GNU General Public License v3.0 only||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
IZANAGI is a terminal-based pixel art program, written by Katsumi Kogen (which is me). Pascal and Python release available.
1 project | reddit.com/r/Python | 27 Jan 2021
Sunday Daily Thread: What's everyone working on this week?
6 projects | reddit.com/r/Python | 23 Jan 2021
IZANAGI - a basic terminal pixel art program. Version 2.0 Gourai is here, you can get it here: https://github.com/KatsumiKougen/IZANAGI
I love C! What are some areas that C is used for the most?
3 projects | reddit.com/r/C_Programming | 3 Aug 2022
This is a personal thing, but I write all my code starting off using OpenGL with GLFW as my main library and GLAD as my plugin loader.
Linking errors when compiling my project on an old i386 PC.
1 project | reddit.com/r/C_Programming | 9 Jul 2022
Link here: https://glad.dav1d.de/
GLFW with VsCode?
1 project | reddit.com/r/C_Programming | 6 Jul 2022
should i learn glium?
3 projects | reddit.com/r/rust | 12 Jun 2022
Coming from C++ you may have heard of glad before, the glad2 branch also supports generating OpenGL bindings for Rust.
Moving from P5.js for better performance
3 projects | reddit.com/r/generative | 1 May 2022
Going parallel on the GPU is where you see these massive performance increases. OpenGL's GLSL shader pipeline is great for that, but if you decide to build up your own OpenGL back-end from scratch it's a steep learning curve. It's really well documented though. I would recommend SDL2 + GLAD for window management, context creation, and extension wrangling.
Why are OpenGL functions causing a segmentation fault?
1 project | reddit.com/r/opengl | 1 May 2022
One other thing that looks different, when I look at the examples using GLAD that I found here, they are using the call
Is OpenGL even the way to go for WPF desktop apps?
7 projects | reddit.com/r/opengl | 24 Mar 2022
Even in C++, you have to generate the right OpenGL headers for the GL version you want to use. I use GLAD, but sadly I don't see an option to use it for C# bindings. There isn't really any magic involved, though; OpenGL publishes machine-readable lists of C functions and symbols so just about any software can access the full power of OpenGL using those (assuming their video drivers are up to snuff). There is also a small bit of code needed to create the GL context but it's pretty simple.
I cant get GLAD to work on linux
1 project | reddit.com/r/opengl | 21 Mar 2022
I have downloaded glad from https://glad.dav1d.de/ only options were gl version 4.5, core profile and checked generated a loader.
Glad/glad.h (please see the comment)
1 project | reddit.com/r/Ubuntu | 11 Mar 2022
Basically, you need to generate the GLAD files using the website at https://glad.dav1d.de/, picking options that are specific to your system.
OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
17 projects | reddit.com/r/opengl | 12 Jan 2022
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
glew - The OpenGL Extension Wrangler Library
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
CudaText - Cross-platform text editor, written in Lazarus
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
stduuid - A C++17 cross-platform implementation for UUIDs
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code