ILSpy
aseprite
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ILSpy | aseprite | |
---|---|---|
42 | 326 | |
19,954 | 26,153 | |
2.3% | 3.3% | |
9.2 | 9.7 | |
7 days ago | 8 days ago | |
C# | C++ | |
Copyright 2011-2015 AlphaSierraPapa | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
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What’s your favorite dev story so far in your career?
My job was simple: using the trial .exe, reverse-engineer their file format. Simple enough - I love this shit. The biggest roadblock: the trial version doesn't allow you to save files, so we were kind of screwed. Then, after a few minutes of playing around, I noticed that the UI looks suspiciously familiar to a .NET program. So I went to Google to see if there's any .NET disassemblers out there, and luckily, there is! I opened the .exe in the disassembler, and next thing I knew I was looking at .NET intermediate code. My next step: figure out how to enable the save button. Turns out the "trial version" is actually the full program, just with an additional routine at the beginning that checks for a license. I was able to find this in the IC, and found the exact point at which trial mode is activated: a single jump statement. I simply turned this into a NOOP, re-assembled the binary, and next thing I knew, I had successfully hacked one of our competitors' software.
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Documentation of the .cia file format and 3DS injection
Those apps are written in .NET and are compiled to CIL, which is easily decompilable with a tool such as ILSpy or the Mono disassembler
aseprite
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
- Herramientas y lenguajes para aprender a hacer videojuegos?
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
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What's everyone working on this week (26/2023)?
An Aseprite file loader that parses .ase files and hotloads them directly into my game engine’s animation asset format.
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Help Building Aseprite!
Just follow official install guide https://github.com/aseprite/aseprite/blob/main/INSTALL.md
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Feedback for the new demo of my upcoming 2D parkour game
I used Aseprite to make the pixel art
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
JustDecompile Engine - The decompilation engine of JustDecompile
dnSpy
piskel - A simple web-based tool for Spriting and Pixel art.
AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)
tiled - Flexible level editor
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)