Hyperspeedcube
Fyrox
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Hyperspeedcube | Fyrox | |
---|---|---|
4 | 62 | |
48 | 7,170 | |
- | 2.0% | |
5.0 | 9.9 | |
26 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hyperspeedcube
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WR update for the 4d Rubik's Cube (3x3x3x3), now sub 4 minutes! (for context the WR was over 10 minutes just 2 months ago...)
I'm glad you asked! Here's the classic video by Mathologer explaining what the heck is going on. I recommend using Hyperspeedcube rather than MC4D as it's more modern and contains more speedsolving features (disclosure: I wrote Hyperspeedcube). Feel free to join the Hypercubers Discord as well!
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Anyone here with autoimmune arthritis?
If typing is okay, you could try virtual cubing. I know it's not the same, but it's something. IIRC cstimer has a virtual puzzle, and I made a program Hyperspeedcube that also has virtual 3x3x3 (altho it's mainly intended for 4D cubing).
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2D Rubik's Cube easier to understand
https://github.com/HactarCE/Hyperspeedcube enables you to solve 4D cubes, the exploded visualization is standard but I think it is pretty cool
here is it in action https://www.youtube.com/watch?v=FCvn9-JvXgY&list=PLKwXjCUFqO...
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First ever sub 1 minute physical 2x2x2x2 solve! UWR!
We can't build them easily, but we can stimulate them! Hyperspeedcube supports from 14 to 94. Solving 44 and up is pretty much how you'd expect: assemble centers, then "ridges" (like an extra edge pairing step), then edges, then solve like a 34.
Fyrox
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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I was wrong about rust ... The convenience of cargo being the main reason... I'm going all in on rust now, I leave cpp with a heavy heart.
/uj they're probably talking about Fyrox https://github.com/FyroxEngine/Fyrox
What are some alternatives?
tpscube - An application for tracking cube solves
bevy - A refreshingly simple data-driven game engine built in Rust
madsim - Magical Deterministic Simulator for distributed systems in Rust.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
4DMC-Model
wgpu - Cross-platform, safe, pure-rust graphics api.
rubiks-cube - Rubik's cube made with bevy engine.
macroquad - Cross-platform game engine in Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
CubeSimRS - Rust based Rubik's Cube simulation and solving library.
gdnative - Rust bindings for Godot 3