HyperLap2D
tiled
HyperLap2D | tiled | |
---|---|---|
2 | 156 | |
365 | 11,091 | |
0.3% | 0.9% | |
8.3 | 9.1 | |
about 2 months ago | 8 days ago | |
Java | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HyperLap2D
- Do you people have any tips for handling levels ?
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HyperLap2D Presentation
Basic Wiki + Working Example here: https://github.com/rednblackgames/HyperLap2D/wiki/libgdx---Getting-Started ;)
tiled
- Tiled 1.11
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How to use an auto-tiling technique in your next game project
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling.
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Mini2Dx - A high-level cross-platform 2D game development API
raylib - A simple and easy-to-use library to enjoy videogames programming
talos - Talos Particle Engine
GDevelop - 🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
talos - Talos Linux is a modern Linux distribution built for Kubernetes.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
switch-xna - XBox Live Indie Game built on XNA 3.1 - released in 2010
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
gdx-fireapp - libGDX Firebase API
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format