HybridRenderingEngine VS Cluster

Compare HybridRenderingEngine vs Cluster and see what are their differences.

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HybridRenderingEngine Cluster
6 1
1,064 395
- -
0.0 2.6
almost 2 years ago almost 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cluster

Posts with mentions or reviews of Cluster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing HybridRenderingEngine and Cluster you can also consider the following projects:

FlaxEngine - Flax Engine – multi-platform 3D game engine

Adria-DX11 - Graphics engine written in C++ using DirectX11

MxEngine - C++ open source 3D game engine

bigger - bigg (bgfx + imgui + glfw + glm) + utils

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

vulkan-renderer - Game engine written with C++ and Vulkan.

OpenSceneGraph - OpenSceneGraph git repository

polymer - 🎨 graphics/interaction prototyping sandbox

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.