HybridRenderingEngine VS MxEngine

Compare HybridRenderingEngine vs MxEngine and see what are their differences.

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HybridRenderingEngine MxEngine
6 2
1,064 1,037
- 3.4%
0.0 6.3
almost 2 years ago 17 days ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

MxEngine

Posts with mentions or reviews of MxEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing HybridRenderingEngine and MxEngine you can also consider the following projects:

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

FlaxEngine - Flax Engine – multi-platform 3D game engine

polymer - 🎨 graphics/interaction prototyping sandbox

ezEngine - An open source C++ game engine.

OpenSceneGraph - OpenSceneGraph git repository

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

manta-ray - An open source physically based renderer.