HxSTLParser VS Snowflake

Compare HxSTLParser vs Snowflake and see what are their differences.

HxSTLParser

Basic STL loader for SceneKit (by heyvito)
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HxSTLParser Snowflake
0 1
18 944
- -
0.0 0.0
about 5 years ago almost 2 years ago
Objective-C Swift
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HxSTLParser

Posts with mentions or reviews of HxSTLParser. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.

Snowflake

Posts with mentions or reviews of Snowflake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-28.

What are some alternatives?

When comparing HxSTLParser and Snowflake you can also consider the following projects:

SwiftSVG - A simple, performant, and lightweight SVG parser

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

GraphLayout - GraphLayout - iOS UI controls to visualize graphs. Powered by Graphviz

DePict - A simple, declarative, functional drawing framework, in Swift!

Pixel - 📷 A composable image editor using Core Image and Metal.

GPUImage 3 - GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.