HxSTLParser VS YYAsyncLayer

Compare HxSTLParser vs YYAsyncLayer and see what are their differences.

HxSTLParser

Basic STL loader for SceneKit (by heyvito)

YYAsyncLayer

iOS utility classes for asynchronous rendering and display. (by ibireme)
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HxSTLParser YYAsyncLayer
0 0
18 661
- -
0.0 0.0
about 5 years ago over 2 years ago
Objective-C Objective-C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HxSTLParser

Posts with mentions or reviews of HxSTLParser. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.

YYAsyncLayer

Posts with mentions or reviews of YYAsyncLayer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YYAsyncLayer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing HxSTLParser and YYAsyncLayer you can also consider the following projects:

Snowflake - ❄️ SVG in Swift

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

SwiftSVG - A simple, performant, and lightweight SVG parser

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

DePict - A simple, declarative, functional drawing framework, in Swift!

ProcessingKit - Visual designing library for iOS & OSX