HxSTLParser VS ProcessingKit

Compare HxSTLParser vs ProcessingKit and see what are their differences.

HxSTLParser

Basic STL loader for SceneKit (by heyvito)

ProcessingKit

Visual designing library for iOS & OSX (by natmark)
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HxSTLParser ProcessingKit
0 0
18 332
- -
0.0 0.0
about 5 years ago about 3 years ago
Objective-C Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HxSTLParser

Posts with mentions or reviews of HxSTLParser. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.

ProcessingKit

Posts with mentions or reviews of ProcessingKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ProcessingKit yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing HxSTLParser and ProcessingKit you can also consider the following projects:

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

Rough (Swift) - Rough lets you draw in a sketchy, hand-drawn-like, style.

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

Snowflake - ❄️ SVG in Swift