Humanizer
Jint
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Humanizer | Jint | |
---|---|---|
11 | 24 | |
8,355 | 3,910 | |
1.5% | - | |
9.6 | 9.1 | |
about 13 hours ago | 6 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Humanizer
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English Pluralisation library ?
https://github.com/Humanizr/Humanizer Humanizer can handle pluralisation, although it doesn't seem to be actively maintained anymore
- [Sharing] MySqlExpress - Simplifies the Implementation of MySQL in C#
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NodaTime: how do I get the last 10% of a `Period`?
We use Humanizer to do these sorts of conversions. https://www.nuget.org/packages/Humanizer
- Unity displaying 1 billion like this 1E+07:
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Made a lightweight natural language generation AI for translating string based numbers into their English-based text equivalent. For example: -1042 = negative one thousand and forty-two. Numbers can be translated all the way up to 999 centillion. Enjoy.
How it's compared to Humanizr?
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Fluent Validator for File Size With Client-side Validation
In any other case, we construct the error message using the provided MessageFormatter and return false. The Bytes() extension method comes from Humanizer, another great package, and it ensures the number of bytes is displayed in a human-friendly format, so as kilobytes, megabytes, or whatever will handle the size best.
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Let's discuss. What architecture patterns do you use (MVC, MVVM, MVU, etc.) in your Blazor projects and what implementations(framework) do you use? Share your experience.
Be my guest. I can highly recommend the Nuget package Humanizer which is superb: https://github.com/Humanizr/Humanizer
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LPT: There is a library called Bogus, you should know it exists much earlier than I did in my career.
Here's the link: https://github.com/Humanizr/Humanizer
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How to get "? Hours and ? Minutes" Format?
https://github.com/Humanizr/Humanizer#humanize-timespan
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Is there a shorter/easier way to do this?
https://github.com/Humanizr/Humanizer is brilliant for this kind of thing.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
What are some alternatives?
ByteSize - ByteSize is a utility class that makes byte size representation in code easier by removing ambiguity of the value being represented. ByteSize is to bytes what System.TimeSpan is to time.
Jurassic - A .NET library to parse and execute JavaScript code.
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
Sprache - A tiny, friendly, C# parser construction library
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
TinyMapper - A quick object-object mapper for .NET
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.