Horde3D VS OpenVDB

Compare Horde3D vs OpenVDB and see what are their differences.

Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. (by horde3d)
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Horde3D OpenVDB
- 56
1,484 2,417
- 1.8%
1.3 8.7
2 months ago 8 days ago
C++ C++
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Horde3D

Posts with mentions or reviews of Horde3D. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.

What are some alternatives?

When comparing Horde3D and OpenVDB you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

OpenSubdiv - An Open-Source subdivision surface library.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio