Horde3D VS urho3d

Compare Horde3D vs urho3d and see what are their differences.

Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. (by horde3d)
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Horde3D urho3d
- 24
1,484 4,265
- -
1.3 9.8
2 months ago about 1 year ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Horde3D

Posts with mentions or reviews of Horde3D. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.
  • Which engine/program do you use?
    1 project | /r/SoloDevelopment | 23 Aug 2022
    Urho3D, an open source C++ game engine.
  • C++ Game Engine?
    2 projects | /r/gamedev | 5 Aug 2022
    I believe Urho3d supports MacOS (see 'about' page on the legacy website).
  • Any Small c++ Engine for an fps game
    1 project | /r/gamedev | 1 Aug 2022
    Urho3D
  • I'd like to learn game engine development - where to even start?
    2 projects | /r/gamedev | 30 May 2022
    If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
  • Game Engine Renderer Architecture regarding UI
    1 project | /r/gamedev | 26 Mar 2022
    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
  • Game engine for programmars
    17 projects | /r/gamedev | 5 Mar 2022
    You could try Urho3D or its newer fork rbfx.
  • Preferred game engine
    2 projects | /r/gamedev | 25 Jan 2022
    I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
  • What is the lightest C++ 3D game engine for Linux?
    2 projects | /r/gamedev | 23 Dec 2021
    You might be interested in Urho3D.
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
    If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
  • achieving 00's / ps2 graphics
    1 project | /r/gamedev | 25 Sep 2021

What are some alternatives?

When comparing Horde3D and urho3d you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenSceneGraph - OpenSceneGraph git repository

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

IrrlichtBAW - Build A World fork of Irrlicht

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript