HidHide
SDL
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HidHide | SDL | |
---|---|---|
111 | 194 | |
756 | 8,205 | |
6.2% | 4.8% | |
8.6 | 10.0 | |
about 1 month ago | about 15 hours ago | |
C++ | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HidHide
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VPForce FFB joystick base not recognized + MP issue
Basically, looks like IL-2 will only detect first 8 usb devices. I have about twice as that number in the simpit. One solution is to unplug stuff. That ain't happening over here - if I have to unplug stuff I might just as well hire a minimum wage worker for that. Another option is to use devreorder u/charon-prime suggested or temporarily hide the unneeded devices with HidHide.
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Favorite QoL Mods? Knee Board Scratch Pad?
DCS Scratchpad, Open Kneeboard, Joystick Gremlin and HidHide, VoiceAttack, Tacview, and if I may self-promote for a moment, DCS AutoMate.
- DS4 Windows Skipping menus in Fifa.
- Changing controller ID's in Windows
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Disabling the TM T16000 when not using it
HidHide https://github.com/ViGEm/HidHide/releases can hide devices in software. Just run the configuration client to either select the device and hide it on demand or always hide it from anything but the games in which you want to use it
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Input Lag With the ALP?
I've been playing with using XOutput + HidHide to cause Windows to see the the ALP controls as an Xbox controller instead of the generic device it normally appears as, and it seemed to significantly improve the input latency in FX. But there are other downsides and quirks that it causes, including problems actually launching the ball in some of the FX tables, so it might also end up being a non-starter.
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I just finished Sekiro: Shadows Die Twice for the first time, and man, it was such a fantastic experience.
I use HIDHide, you can find it here: https://github.com/ViGEm/HidHide
- How Do I use a Nintendo switch pro controller?
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removing game pad
This might work.
- Is it possible to disable wheels and pedals for specific games?
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
What are some alternatives?
HidGuardian - Windows kernel-mode driver for controlling access to various input devices.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
raylib - A simple and easy-to-use library to enjoy videogames programming
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
DS4Windows - DS4Windows - Tool to use PS4/PS5 Controller on Windows 10 PC. Open Source Input Mapper
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
JoystickGremlin - A tool for configuring and managing joystick devices.
DualSenseSupport - Preliminar DualSense