Hairibar.Ragdoll
EZSoftBone
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Hairibar.Ragdoll | EZSoftBone | |
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4 | 2 | |
163 | 426 | |
- | - | |
0.0 | 3.4 | |
almost 3 years ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
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Hairibar.Ragdoll
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
EZSoftBone
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how to stay sane
I'm using (a slightly modified version) of EZSoftBone.
What are some alternatives?
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