HVM
Visual Studio Code
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HVM | Visual Studio Code | |
---|---|---|
107 | 2,838 | |
7,101 | 158,095 | |
2.5% | 1.0% | |
6.7 | 10.0 | |
about 2 months ago | 2 days ago | |
Rust | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
Visual Studio Code
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I can't stand using VSCode so I wrote my own (it wasn't easy)
I had a near-identical experience. I looked into switching in 2019 and ran into this 2016 bug which was a showstopper for me. Fixed it myself, grand total 4 line diff. https://github.com/microsoft/vscode/issues/10643
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Employee Management System using Python.
When working in Visual Studio Code (VS Code), always create a new Python file for your project.
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A deep dive into progressive web apps (PWA)
Code Editor: Choose a code editor like Visual Studio Code that offers good support for web technologies and extensions for PWA development.
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Build a Music Player with Python
When working in Visual Studio Code (VS Code), create a new Python file for our music player project. It's helpful to have separate files for different parts of your project.
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Why single vendor is the new proprietary
https://github.com/microsoft/vscode/forks
27,000 people seem to have done so.
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Scrape Redfin Property Data
Choosing IDE: Selecting a suitable Integrated Development Environment (IDE) is crucial for efficient coding. Consider popular options such as PyCharm, Visual Studio Code, or Jupyter Notebook. Install your preferred IDE and ensure it's configured to work with Python.
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"Just Start!" - A double-edged sword.
I was doing it all wrong, designing and developing on the fly, using the same tool - VScode; Making one step forward and ten back when I mess up with good code while trying to get rid of the bad. I had gotten away with it for three pages, but it had finally caught up with me.
- Zed Multibuffers not planned for VSCode
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TypeScript Development Set Up for VSCode
VSCode
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GETTING STARTED WITH FLUTTER
IDE: Many IDES can be used with Flutter but the two most common ones are; Android Studio and Visual Studio Code (VS code). We will work through the setup of VS Code in this article. To download VS Code, just click on Visual Studio Code if you are on Windows or Visual Studio Code for iOS
What are some alternatives?
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
thonny - Python IDE for beginners
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
reactide - Reactide is the first dedicated IDE for React web application development.
SICL - A fresh implementation of Common Lisp
Spyder - Official repository for Spyder - The Scientific Python Development Environment
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
atom - A DSL for embedded hard realtime applications.
vscodium - binary releases of VS Code without MS branding/telemetry/licensing