HVM VS rust-gpu

Compare HVM vs rust-gpu and see what are their differences.

HVM

A massively parallel, optimal functional runtime in Rust (by HigherOrderCO)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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HVM rust-gpu
107 82
7,052 6,930
1.8% 1.7%
6.7 8.2
about 2 months ago 1 day ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HVM

Posts with mentions or reviews of HVM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-12.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing HVM and rust-gpu you can also consider the following projects:

Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]

llama.cpp - LLM inference in C/C++

SICL - A fresh implementation of Common Lisp

wgpu - Cross-platform, safe, pure-rust graphics api.

fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

atom - A DSL for embedded hard realtime applications.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

Vale - Compiler for the Vale programming language - http://vale.dev/

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework