HUDPlusPlus VS f4mcm

Compare HUDPlusPlus vs f4mcm and see what are their differences.

HUDPlusPlus

This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4) (by kassent)

f4mcm

The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu. (by reg2k)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
HUDPlusPlus f4mcm
1 2
10 22
- -
0.0 0.0
over 6 years ago about 3 years ago
ActionScript C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HUDPlusPlus

Posts with mentions or reviews of HUDPlusPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

f4mcm

Posts with mentions or reviews of f4mcm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • [FO4] MCM and DEF_UI got hidden on nexus
    1 project | /r/FalloutMods | 2 Mar 2022
    If anyone wishes to compile it themselves it is available here.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

What are some alternatives?

When comparing HUDPlusPlus and f4mcm you can also consider the following projects:

ReClass.NET - More than a ReClass port to the .NET platform.

F4MP-Archive - Fallout 4 Multiplayer Mod

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

LevelUpMenu1 - LevelUpMenu1

DialogueMenu - init