HGE2D
2D game engine written in Haskell (by I3ck)
Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
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HGE2D | Allure | |
---|---|---|
- | 8 | |
90 | 210 | |
- | 0.5% | |
0.0 | 3.6 | |
almost 3 years ago | 5 months ago | |
Haskell | Haskell | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HGE2D
Posts with mentions or reviews of HGE2D.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning HGE2D yet.
Tracking mentions began in Dec 2020.
Allure
Posts with mentions or reviews of Allure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
What are some alternatives?
When comparing HGE2D and Allure you can also consider the following projects:
SFML - Low level Haskell bindings for SFML 2.x
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
aeson-tiled - Aeson instances for Tiled map editor types
breakout - Breakout
rattletrap - :car: Parse and generate Rocket League replays.
tateti-tateti - Meta tic-tac-toe ncurses game.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
Nomyx - The Nomyx game
falling-turnip - falling sand game with regular parallel arrays.
YACPong
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at